Hi,
regarding UE5 Bridge integration, I really like that you can directly access and add assets from Bridge into UE5. However, I’m trying to figure out an efficient way to download for example a Metahuman, which takes time to generate. I generate and download it in Bridge inside of UE5, then add it. To get the Maya source file, I have to generate and download it again in Bridge outside of UE5 and then export.
I tried having it save the downloads to the same folder. Can I somehow not generate and download it twice and still get the maya file and ue5 asset?
Thank you,
Adnan Hussain