I have made a brick wall from over 130 destructible meshes, but as soon as i load the game the wall instantly collapses. I have tries turning off “start wake” and it did stand but as soon i shot it the hole thing collapse and i dont want that. I want a standing wall that only the part that gets shot get destroy and not the hole thing collapsing when it gets shot. Please help.
Both of the video are using a single mesh, I have over 130 meshes stacked as a brick wall and as soon as the games start the top row bounces and the whole thing falls over. I would add an image but they’re to big.
You should use blueprints to control how to activate destructible meshes. And if you have many destructibles you should add blueprint logic to swap static meshes with the destructible version at runtime checking when the applied damage should be enough for the swap to happen.
Thanks for the help I will try that.