Breathing character, clothings, morph target, any tips?

Hello,

In my experiments with UE4, I was wondering what is the best (or at least one accurate) workflow?

If I’m not mistaken, will be needed:

Character BP
Character breathing BP (animation)
Character skeleton (that will be use by cloth too.)
Cloth skeletal mesh
Cloth breathing BP (animation)

If I wish to create some kind of dressing, a Cloth BP (Character BP type) is necessary too, right?

If by breathing you mean having the idle stance move a littlebit, you can tweak some of the spine bones in the idle animation in order to give that pose the appearance of the character taking a breath. This gets very annoying and repetitive / people who stand still just stand still. In 3rd person you cannot see them moving from taking a breath.
if you are going for a sf3 recreation, sure, this works…

Obviously, moving the bones affects everything, including whatever cloth mesh is attached.

@MostHost LA

In fact, since my message, I’ve made some test and by breathing I mean a morph target that simulate chest volume change.

In the 3D software everything goes fine. To import to UE4 works but if I succeed to have the animations for the body or to load the cloth as skeletal mesh, I don’t find the way to animate the cloth. I still can use a bone for the same effect but now, I’m more bothered by the slider for body shape. It uses morph targets too then…

How to proceed?

If my guess is right… Skeleton will be shared but if I make clothes as character BP, even if they use the same skeleton, clothes will behave as a character and not as cloth, even with clothes enable.

Then… does exist a function that all to send a morph target value to skeletal mesh (after all, the morph target is available when we open the skeletal mesh)? I’ve made some search but they just use simple clothes with set skeletal mesh…

I’ve tried different things but nothing works :s If the target for “set skeletal mesh” is the body BP, the body disappears and if it is the mesh, the animation of the cloth doesn’t play. And in both case I can’t set the slider value to the cloth.