I’m a novice learning Unreal for fun, and I’ve been slowly working my way through a wide variety of tutorials and resources that have helped me greatly (I can’t *believe *how many tutorials and downloads showing how to do pretty much anything are just hanging out here for free). One thing I haven’t been able to find yet is information on a climbing system that doesn’t depend on ledges. It seemed like a relatively simple concept in theory, which means of course that I have no idea how to implement it. I did see someone who did a whole Spider-Man movement system that included wall and ceiling climbing somehow, and it was free to download, but when I tried to figure it out, it would only open in C++, which unfortunately I don’t understand at all.
My thought process is that I’d have to find the angle of the surface the player is on, and once that passes a certain value, I’d have to switch animation sets and speed constraints. Then it’d have to work in reverse to stop climbing. One complication I’ve found from my brief dive into this is that you can’t set the walkable surface angle any higher than 89.999, which sounds like it would be fine in a natural environment, but would present problems for regular building walls. Does anyone have any tips on implementing a system like this?