I tried to debug my blueprint code several times, but I found my breakpoints are not triggering but the “print string” is.
Hey there @WhoofWhoof! that is quite odd. Are breakpoints not firing for any of the nodes or is it just the PlayAnimation node?
try running the Blueprint Debugger and see how the breakpoint reacts.
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You are right… I was modifying only that blueprint… Thank you. The breakpoints now are working