Breakpoints not pausing program on certain lines.

afaik that usually means that those line were optimized away or there is no debug data by some other reasons. Also, if you try to f11(step into) such code - you won’t see its internals.

I think the best you can do is to keep that in mind and make sure you debugging in “DebugGame” configuration, not just in “Development”.

upd: @Melvin_Brink, recently i’ve found another major reason that can break debugging: Increase the Number of Modules Loaded When Attaching the Debugger

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