I’m just following the Intro to UE4 Programming tutorial series, I built the project for the first time, closed the tutorial popup window, BAM BREAKPOINT, and then it keeps happening whenever I do anything in the editor. I’m compiling with DebugGame Editor if that means anything btw
You mean breakpoint in C++ or blueprint? If C++ you can remove all breakpoints in VS menus
Hi WilsonKoder111,
Could you provide a little more information about this issue?
- What version of the Engine are you using?
- Are you using the binary version of the Engine installed by the Launcher, or did you build the Engine from source code?
- What version of Visual Studio are you using?
- Is this the tutorial you are following when you run into this issue?
- What do you mean when you say that you “closed the tutorial popup window?” Are you referring to the Editor window where the project opened?
- Engine Version: 4.4.3
- Binary Version
- VS Express 2013 for Windows Desktop
- Yeah thats the tutorial series.
- When the editor is opened for the first time in shows a window with some tutorial stuff
I tried to reproduce this again today and was unable to get any breakpoints to trigger. Does this also happen if you make a new project using one of the other code templates?
yeah, this happened when I was looking through starter content materials, I thought something from the log would be useful. This time I was using the first person template. C++ of course.
[2014.10.16-02.37.42:980][309]LogContentBrowser:Verbose:
The content browser source was changed
by the sources view to
‘/Game/Materials’ The thread 0x14cc
has exited with code 0 (0x0). The
thread 0x1fe0 has exited with code 0
(0x0). HEAP[UE4Editor.exe]: HEAP: Free
Heap block 000000739174E830 modified
at 000000739174E8E8 after it was freed
UE4Editor.exe has triggered a
breakpoint.
If you open the project directly in the Editor (not through Visual Studio’s debug environment), do you see any error messages?