Breakpoint on every Startup

Hey everyone,
I keep getting into this error when starting up Unreal Engine.

Assertion failed: IsValid(Platform) [File:D:\UnrealEngine\Engine\Source\Runtime\RHI\Public\DataDrivenShaderPlatformInfo.h] [Line: 200] A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UnrealEditor.exe.

I’m using Unreal Engine 5.2.1 Source Build.

Same here, I don’t know what to do anymore. Does anybody know how to fix this? It just happened and I don’t have a clue.

A breakpoint instruction (__debugbreak() statement or a similar call) was executed in UnrealEditor.exe.

Call Stack

[Inline Frame] UnrealEditor-Engine.dll!TVariant<TArray<TSharedPtr<FContentBundleEditor,1>,TSizedDefaultAllocator<32>>,TArray<TUniquePtr<FContentBundle,TDefaultDelete>,TSizedDefaultAllocator<32>>>::Get() Line 118 C++

[Inline Frame] UnrealEditor-Engine.dll!TVariant<TArray<TSharedPtr<FContentBundleEditor,1>,TSizedDefaultAllocator<32>>,TArray<TUniquePtr<FContentBundle,TDefaultDelete<FContentBundle>>,TSizedDefaultAllocator<32>>>::Get() Line 129	C++