When debugging my blueprint, if I place a break point on a node that is in a loop, it only gets hit once. It runs the loop more than once and I verified this through the execution trace and print string. I’m not sure if this is a bug or setting. If it’s not a setting, I’ll have to submit a bug report.
Can you provide some screenshots?
I suppose that I could when I get home but it’s not going to give any more information. It’s literally a for loop (0 to 5) off of begin play that calls print string for each iteration. If your looking to confirm that I have it hooked up correctly, it is. It prints the string 6 times but the breakpoint is hit once.
I verified the engine files last night. Still persists. I guess the next time that I have time, I’ll have to completely remove the engine and reinstall it. If it still continues, I’ll report it as a bug.
Just to be sure. Please, post the screenshot with the node you add breakpoint to
Having this same issue randomly and I don’t know what the hell is up. Really frustrating trying to debug things when the debugging itself is broken.
Oops, i was wrong. It seems that placing breakpoint on array operation fixes the issue not placing two breakpoints nearby