I’ve been working on an inventory system for a few days now on a small dev map, which is the default start map. I’ve just tried loading up the bigger map to test things out on there and visual studio is triggering a breakpoint. The inventory system works fine on the dev, I strongly doubt it’s responsible for the crash.
However, a prerequisite of the inventory system was that I re-parent some items under a common base class. I did this on the dev map, without deleting references on other maps first. I think now when I load up the other maps it’s crashing because the maps current references down’t match the content.
The umaps contain a host of component references, how can I delete these references without opening the map in the editor? I think that could cleanse it but I’m not certain. It may also be caused by moving assets to different folders.
Here’s the breakpoint.
EDIT: I cracked open one of the maps in hex workshop. I located some of the assets that I thought was causing the conflicts and noted their folder directories, moving the current assets back there. The same breakpoint still triggers.