We have a small team of people working together and it’s become clear pretty quickly that sharing access to blueprints that different team members might need to change independently of each other is difficult. Because uasset is a binary format we can’t merge each others changes in, so in Perforce we have the file type as an exclusive check out to prevent us from stomping. But all this does hide the problem which then shows up as people having to wait for each other.
Is there a way to break down larger blueprints (like a main character blueprint) into smaller chunks that different team members can edit independently? I’ve tried creating other event graphs within in a blueprint, but that doesn’t add a new file. What approaches have other people taken when dealing with shared assets?