Break skeletal mesh after breaking constraint

Thanks for a definitive no. It forced me out of my comfort zone and into blender. I will. Just select and delete get it working based on your feedback. So thanks!

For anyone else with this issue this is how I handled it.
tutorial to separate objects in blender. There is one on YouTube that is only two minutes long. I separated the head, saved the dhead as it’s on model and imported into unreal. It was actually pretty easy.

Made the head a bp. When character head hit I “hide bone” head and spawn head BP. This works in my case because I don’t need to separate entire from there if you get creative you will achieve your dismemberment goals.

After exporting the model into blender I had some issues with bones just select and delete. Then there was an issue where blender didn’t recognize imported object as main object right away. Had to hit tab repeatedly or something like that.