Break skeletal mesh after breaking constraint

Tried everything what was mentioned here without success…Maybe i miss something,Without video or screens will be hard to figure it out. Really look for an tutorial in blender nad UE how to handle stretching issue on and how import and export right way. I did evetyhing in ue like here https://www.youtube.com/watch?v=8fwu…nel=KaiYoshida but guy from tutorial just rename elements which cause stretch i woul like to prepare my manequinn or another model to be ready for dismember all parts by break constrain -

EDIT:
Ive found solution - stretch happens without delay node (0.03 sec solves it) it’s sad but works LOL and thanks to great guy which made this video https://www.youtube.com/watch?v=M2YL…nel=CodeLikeMe

EDIT2:
There is an plugin for UE called EnGore which work without Cutting Meshes