Hi,
it is accidental or WAD that the blueprint method Break Hit Results has no face index property?
it does exist in the FHitResult structure from C++ part, but the breaker method hasnt…
UFUNCTION(BlueprintPure, Category = "Collision", meta=(NativeBreakFunc))
static void BreakHitResult(const struct FHitResult& Hit, FVector& Location, FVector& Normal, FVector& ImpactPoint, FVector& ImpactNormal, class UPhysicalMaterial*& PhysMat, class AActor*& HitActor, class UPrimitiveComponent*& HitComponent, FName& HitBoneName);
thanks
Gabor