With a break hit result node I am trying to check first if the Actor components simulate physics and if yes > add an impulse
Sounds really simple if I cast on specifics Actor.
I did something similar of all destructible objects or actor using
“cast to destructiblecomponent” now i nee a “cast to physicscomponent”
BUT the point is that I want to create a generic impulse on each objects that have a simulate physics checkbox true
do you guys have any idea how i could do that ?
If you have found a solution to your own question, it would be utmost appreciated if you provided that solution for others who have encountered the same problem. As such, your “answer” here does not answer anything.