When UE4 Auto Generates Bodies and Constraints on a physics asset you get a hierarchy that looks like this (notice each constraint is listed once):
You can then break these constraints using the Break Constraint node:
But if you create your own constraints, the hierarchy ends up looking like this (notice each constraint is now doubled):
And it is now impossible to break these constraints using the Break Constraint node.
Why is this happening and how do I fix it? Is this a bug, or am I doing something wrong?