I am working on a basic dismemberment system. I am using the break constraint node to sever the limbs. The problem I’ve encountered is that when I break the constraint of certain limbs, they seem to stay attached. From my limited experience, it seems to be related to the meshes armature itself, as it only happens to the two thighs and upper arms/neck. Here’s the armature I’m using:
Demonstration of the issue:
Any help will be greatly appreciated.