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Break blueprint into its seperate components in a level?

Is it possible to break a blueprint that’s been put in a level into its separate components? Like exploding or ungrouping the blueprint.
Because I’ve converted a selection of static meshes into a blueprint, but I forgot to add a few, so now I’m looking into ungrouping it again because the blueprint conversion replaces the static meshes in the scene.

(btw I know of regular grouping of static meshes, that’s not what I want)

@Sleeper. I feel for you… if only… I’ve only found two ways of doing this:

  1. Once the BP is made, bring the new components in, one at a time ( yawn… ) ( or take them out )/

  2. Before you make the BP, keep a copy of the group of actors in the level. That way, when you later decide to build the BP differently, you still have the original actors and can easily make mods and remake the BP.

Hi – I also would like to know how to do this. Are you seriously telling us that there is no way to break apart a blueprint once you create it from components in your scene? I want to be able to move the items around in the scene, individually, not as a group. If we can’t undo a component blueprint, I would like to request that this capability be added to a future Unreal release.

@steamMelody It sounds a bit like you may be going about things the wrong way. What are you trying to achieve?

The whole point of putting objects into a BP is that they are related and you want to work with the in one place, with code.

If you want to break a BP apart, it probably means you didn’t want to put all the items together in the first place.

I think the main “want” here is basically a button that would replace the BP “on a level” with it’s component parts. That was you could easily drop in BP constructs then break them out so you could tweak things. Many marketplace things come with lots of pre-built BPs, but sometimes you don’t want everything to be BPs and you don’t want to modify all of the instances the same way.

You can easily take a bunch of static meshes and create a BP, but you can’t go the other way. What we want is to go the other way. Even if it was a scripted macro that would just automate the process.