Break a pot in to pieces and shatter (or fly) pieces by swinging sword

Hi,

I have a question regarding breakable geometry collection.
I am trying to make a pot break and spread according to where I hit on the pot with a sword.
I created geometry collection from the pot mesh. Then I attached field system to the sword so it breaks and spread the broken pieces. For breaking the pot, I use set radial falloff and for spreading broken pieces, I use set radial vector.
When the sword hit, the pot breaks but the pieces does not spread or fly. It just falls no matter how much I inrease field magnitude (radial vector). Below are screen shots of blue print of my weapon where I use field system and geometry collection settings.

Please advise.

Thanks,

Inserting delay (0.1 sec) between “Add Transition Field” did the trick. It seems the two transition fields are fired simultaneously.

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