Brand New to Game Dev/Design

Hello all,

First post here, although I’ve been reading off-and-on for awhile. I’m brand new to game development and design. Although, I’ve played around with CryEngine 3 (I can build a basic map, using the existing resources with the engine). I’m fairly skilled in Photoshop, I used to do web design and photo editing for a living. With game development, I’d like to learn a bit of everything, but mainly focus on level design. Can you give me a basic guideline on how to proceed? Am I better off learning a 3D program like Blender first to make assets? Or am I better off learning UE first? What would you suggest for a good first project? I’m guessing something basic like a Tetris or Chess game. :stuck_out_tongue:

Any advice for someone just starting out?


Welcome! :smiley:

I personally would start with both ^^ -> during the learning process of creating a mesh you will have to import them into the engine to see how they look like in your level (so you will need to learn the basics of the engine + material editor + level design/landscape/light)

A good start are the official tutorials on youtube:

Also take a look at the wiki A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums and the documentation Unreal Engine 4 Documentation | Unreal Engine Documentation

For a project I personally always do it like that:

  1. creating the basic movement
  2. creating meshes + starting with the level
  3. more meshes + advanced version of the level + more gameplay stuff
  4. menu, HUD, sounds

For a first project I would suggest you something like a jump and run or horror game -> you can do both games entirely with blueprints :wink: (no C++)