Branching in Unreal Revision Control

What is the best way to manage branching in Unreal Revision Control?

We have a growing need to manage major and minor versions, as well as bug fix versions.

Example:

Feature 1.1 is in development and will take 4 days
Feature 1.07 is a rapid bug fix that needs to go out today

We need to checkout a new branch for 1.07 off of master, then when that is pushed, we check out 1.1 and get back to work.

Thoughts?

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Wondering the same, thought out a few solutions, but none of them are elegant/fool-proof.

Anyone else got any thoughts?

Following, Iā€™d like to be able to do this too