What is the best way to manage branching in Unreal Revision Control?
We have a growing need to manage major and minor versions, as well as bug fix versions.
Example:
Feature 1.1 is in development and will take 4 days
Feature 1.07 is a rapid bug fix that needs to go out today
We need to checkout a new branch for 1.07 off of master, then when that is pushed, we check out 1.1 and get back to work.
Thoughts?