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Branching action based on reflection ?

So basically I have a level with a destructible glass object in it that isn’t being affected by gravity. As it shatters into pieces they float about the scene in a very cool glimmering crystal fashion and I’d like to add a soundcue that plays a gleam sound every time a one of the pieces reflects into the camera. Any ideas ?

  • a sound designer that’s not very good with code/blueprints (yet!)