Branches returning both true and false.

Also it is float - you can use https://docs.unrealengine.com/4.26/en-US/BlueprintAPI/Math/Float/NearlyEqual_float/

Hi everyone,

I’m new to unreal and I’m trying to do different actions depending on the value of a float, but when using a == as a condition it is returning false when it should return true. I have used an event tick with the same condition and that is returning the true in the same event graph so I’m not sure what is going on.

Would appreciate any help, thanks.

How and when are you changing affector number?