Branch problem

I had a system to open a door by placing a box somewhere but later I had a problem were removing one box will close the door even though there was another box present. ClockworkOcean helped me fix that by using the Branch order

but currently the Branch order won’t work sometimes after removing the box, it’s inconsistent and i can’t find out the reason.

do you mean like this ?
Normally i get 0 but when the bug happen i’m getting a 1

327484-capture.png

maybe print out the lenght or the array of overlapped acots to see whats happening

Yes, so you know when it’s 1 that there must be a second actor overlapping.
Plug a for each loop behind the get overlapping actors and print the result.

and it shows what? twice which actor?

if you mean like this!
when the bug happen i’m getting the name of the actor.

I find second way to do it thank you for your help.
the bug is still but the event tick is closing the gap.

it’s showing the name of the actor that i removed and there’s no a second actor there’s only one actor and you can see it in the video. I tested it with one actor.