I had a system to open a door by placing a box somewhere but later I had a problem were removing one box will close the door even though there was another box present. ClockworkOcean helped me fix that by using the Branch order
but currently the Branch order won’t work sometimes after removing the box, it’s inconsistent and i can’t find out the reason.
Yes, so you know when it’s 1 that there must be a second actor overlapping.
Plug a for each loop behind the get overlapping actors and print the result.
it’s showing the name of the actor that i removed and there’s no a second actor there’s only one actor and you can see it in the video. I tested it with one actor.