I’m trying to figure this one out… I’m splitting the function of a gamepad axis input to drive to different components… basically when I drive the axis positive and then release to then drive negative the Branch node completes this too quickly? it switches between True and False execution before allowing in the other parameters downstream to set to zero…
any clues?
The joystick deflection and Axis Value are be 1:1, so the branch will switch the moment the stick is pushed left. What are you trying to achieve exactly? Are you trying to make the thrust “ease in” to the new value?
Thanks @vr_marco and @ausernottaken … I’ve created an input for Forward and Aft in the settings and use the Thumbstick X axis for both… now I just use a Clamped Range to seperate the -ve and +ve deflections on the stick… This way I avoid a branch node…
Here’s a video of what i’m up to with this system… I’m putting together a Reaction Control System that has 16 thrusters in 3 clusters forward, aft left, and aft right… The auto stabilisation is pretty crude at the moment… but works more or less…