Inside my widget, I’m trying to check to see if the widget component in my “SaveGameActor” is visible in game, but when testing if this works, nothing happens and I get the “Accessed none trying to read property SaveGame Actor”. Any help on understand whats going wrong?
It’s too much to explain in a forum post and there is so much written about it already, no sense repeating. But to be able to do anything in unreal, you’ll have to understand this key concept.
Ok so i got an understanding on what i was doing wrong and honestly its ridiculous.
Basically i was working in the UMG that i wanted to check was visibile but the only problem with that is that i was trying to check it from an WidgetComponent. Overall, i had to change the condition to make more since in the pictures below.