hello! I’ve uploaded a lot of sequence-animated cars to unreal. I set up the Brake lights material in the Material Collection. Cars drive and brake at different times. Is there to configure the automatic change of Brake lights from changing the speed of the car?
I would think it’d make the most sense to set the material on brake Input action event
My animation is only on the sequence thrown through the date smith. I guess this can only be solved if track the speed change, if possible.
Would be pretty easy to track speed change through an animation BP as it already does this, you’d just want to set an additional condition in the execution chain