I was wondering if you guys had any input on how to go about making a mech Character / Pawn that has modular parts?
My first instinct is to make them as seperate actors and/or skeletal meshes attached to a main torso. Would i run into problems animation-wise with that method? Is there maybe a better way to go about this?
Is there maybe a way to have a skeletal mesh that has modular limbs?
Any help is welcome