BrahmaForge - Asset Scaffolding – Unreal Project Starter Kit for Blueprint Games

Stop wasting the first 2 hours of every Unreal project.

Every time you start a new game you rebuild the same things:

• Character blueprint
• Game Mode, Controller, States
• AI, UI, gameplay actors
• Folder structure and naming

Asset Scaffolding does this for you in seconds.

This plugin does NOT add gameplay. It generates clean, correctly named Blueprint foundations that you build your logic on top of.

Watch it in action on Youtube

What this plugin creates for you

With a few clicks you can instantly scaffold Blueprint foundations for:

  • FPS / Third Person / RPG / Platformer Characters

  • Game Mode, Player Controller, Game State, Player State

  • AI Controllers, Behavior Trees, Blackboards

  • UI systems (HUD, menus, inventory)

  • Gameplay actors (doors, pickups, triggers, checkpoints)

  • Data & Save system structures

All placed in the correct folder structure, correctly named, and ready to extend.

🧠 Your project remembers what you built

The plugin tracks the systems you scaffold into your project.

Close Unreal. Come back days later. Your architecture is still visible.

No more guessing what foundation you already created.

🧩 Powered by a Recipe System

Advanced users can fully control how assets are generated using JSON recipe templates.

You define how your project structure is created.

🚀 Perfect for

  • Starting new Unreal projects

  • Solo developers

  • Game jams

  • Prototypes

  • Studios that want consistent project structure

Works completely standalone

No external services required. Works fully offline.

Optional: integrates with Asset Optics (View on FAB Marketplace)

If you use Asset Optics, these Blueprint foundations can automatically appear as trackable assets with tasks and checklists.

(Completely optional.)

Launch pricing: $11.99

This is an early release price.

As more systems, recipes, and features are added, the price will increase for new buyers. Early adopters keep the lowest price forever.

⚠️ Editor Tool Notice


This plugin uses Unreal EditorScriptingUtilities and asset automation utilities to generate Blueprint assets inside the Unreal Editor. It is an editor-only tool and does not run in packaged builds.

What this is NOT

This plugin does not give you finished gameplay systems.

It gives you the correct Unreal architecture so you never have to rebuild boilerplate foundations again.

You remain in full control of logic, design, and implementation.