At 3:00 the instructor finds a magical BPW_PrepCharacter widget, but does not explain how to write one. If this is used to correct errors in layering FK controls over imported animation, we do need to understand how to write one for our own animations. Has Unreal 5 corrected this issue otherwise, or must we find a way to recreate this widget?
I am experiencing the same issue with my own character. Does anyone have information as to how to create this widget?
I am unable to assign this course to students as is.
Iâm sorry to hear that you canât assign this to students as-is!
That widget is part of in-engine UI development, itâs meant to be a âfixerâ for THIS tutorial, to catch one specific issue that can arise. Itâs not typically something an animator will make, itâs something an animator will ask a programmer for, and not very often.
As this is a beginnerâs tutorial, they probably wanted to make prospective students avoid getting bogged down in the details in favor of getting results quickly. I donât truly know that youâll ever see anything like that again, it seems to be custom to this tutorial. If that issue arises, there is likely a fix available with a check box here or there, or just re-adding the skeleton, etc etc.
That being said, I would not attempt to use different skeletal meshes or hierarchies along with this tutorial. With that widget, it does seem to lock it to only using the provided materials! But IF you stay with those assets, I donât see why you couldnât assign this to students?
I just kind of threw a bunch of info out here trying to be helpful, I hope I was!
Good luck with your class!
This is actually a bigger issue beyond the tutorial. I attempted this process with a rig in a short film I am making and the same reaction occurred. When Absolute is assigned to a rig that has animation attached, the rig defaults to a scale of 0. You may want to try this out yourself, because the assumption that this error is specific to this tutorial is inaccurate.
Students in our program go on to make independent animations and do not just do tutorials. Thus, they will need to rely on themselves for real world fixes. They will not have programmers available to ask for fixes, so this tutorial may need an update.
I have been on both sides of the fence, as an animator with a major production studio and an independent filmmaker. It is great to have the fortune of staff to assist, but that is not the case with students. If this technique is introduced without a solution attached, it will cause frustration.