Hey guys, I’m trying to set the visibility of a Static Mesh Component using the radial interface system.
Inside of BPTry Multi Use, the replication is working, as it’s spawning in items when I run as Dedicated Server. However, Static Mesh changes are not being processed.
Does anyone have any ideas as to why this isn’t working? I have set “Replicates” to on inside the structure settings and it’s working perfectly on single-player, so it’s definitely a replication issue.
Any help will be greatly appreciated, thanks in advance!