I have level map in witch i have small bp that calculate 3 variables at the end of game. And if variable is true Struct is set to true like in image.
So what is the problem.
After finishing the game i started optimizing game. And i noticed that my maps take more than 0,5 mb. But the levels them self’s are almost empty.
So i tested and determined that bps in level map takes more than 0,4 mb. When i take same logic and put it in my spawners bp and than get that same logic from spawner to level bp it does not take any space.
So what is the best way with this if i need to calculate for example how many enemys player have killed should i put the logic anywhere else just not in level BP?