I have a custom container. I placed an BPNotifyItenAdded event in it’s class which literally prints a message then called the default process. I placed breakpoints at every process. I set the debug target to the variable name of the instance ot the class, but the event never triggers. the breakpoints are never hit and nothing is printed, the mod class itself has an onplaybegin event which fires up fine. so why doesn’t the BPNotifyItenAdded of the inventory class? do i need to enable it somewhere?