BPI is it working?(blueprint office content pack)

i have recently downloaded the the blueprint office content pack and i seam to be having issues… don’t know if its just me but the BPI system dose not seam to be working… the default items and objects work but not anything i copy off of it. pic with show. (note: i attempted both building the same node structure manually in other alike examples and copying the working examples directly) they seam to only talk to other origin

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al example nodes and blueprints.(still also having trouble getting blue prints to trade variable info back and forth…

as you can see in the picture copies of the blueprints aren’t working, as you can see with the alarm lights i placed one from the blueprints list, and alt copied the other. I did the same with the door for this picture.(if needed can provide hardware spec and other details at request.)

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/Interface/UsingInterfaces/index.html

Well, was totally about to rant at you but, i thought "one more dive into the tuts and doc’s really couldn’t hurt, guess what i found? i think the copied (from the same level inside a single content pack , not separate levels mind you.even still the map they come from.) may not have been carrying along the interface settings. going to give a look tomorrow and find out. always a good day to learn.

Part of my error seams to have come from a misunderstanding while reading the event node in blueprint for the first time, i mistakenly believed that “BPI” meant “Boolean push interface”… meaning it would push the boolean to all the events that called for it…may or my not be whats going on, but i will look closer over the next few days and see if i can find the answers(there seams to be many of them by the "Related Questions"bar. just might feel a bit silly after the next few days.