BP with procedural control rig 5.3

Hi, I’ve been working on unreal for a few months on version 5.3.
I’ve created a procedural rig with the “import skeleton” node, and I’d like to create a blueprint class to apply this control rig to all my characters.
I have the impression that the procedural rig poses a problem with the BP, because I’ve tested it with Unreal mannequin (no procedural control rig) and it works.

Have any of you encountered this problem?
Is the BP not yet adapted for procedural rigs?

Thanks for your help if you have any answers.

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Hey! I’m a little late but you have to add the control rig component to the blueprint containing your skeletal mesh and assign the right one like explained here on the documentation: Control rig component
After this, when adding the blueprint to the sequence you want to animate it in, you have to create a track for the skeletal mesh component and inside it create a new track in the category “Control Rig → Asset Based Control Rig → select your desired control rig”


Then you’re done! It should work correctly after those.
Hope it helped ^^