Hi everyone, I just created a blueprint animation for my character’s arms (no error message while compiling) and I implemented it to my first person character BP but when I run the game I get this error message: Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetAnimInstance_ReturnValue”. Node: Montage Play Graph: EventGraph Function: Execute Ubergraph BP Weapon Component Blueprint: BP_Weapon_Component"
Apparently this would come from the “montage play graph” node. The problem is that I don’t know what to connect to the return value.
Can you please enlighten me about this? I’m just starting in blueprint
the node it is connected to is “first person character” (see the new screen print)
I checked the first person character there is the right animation in “anim class”.