Hi, I’m probably missing something, but I’ve created two BPs after selecting a group of static meshes in the Content Browser, and choosing ‘Convert selected components to Blueprint class’. On opening up either BP the viewport is then empty - before I’ve even started on any scripting.
The components are set to ‘Visible’ and resetting the viewport camera or focusing with F doesn’t show anything. I’ve tried restarting UE. Am I doing something wrong, or is it a bug?