BP Viewports empty after creating from mesh asset

Hi, I’m probably missing something, but I’ve created two BPs after selecting a group of static meshes in the Content Browser, and choosing ‘Convert selected components to Blueprint class’. On opening up either BP the viewport is then empty - before I’ve even started on any scripting.

The components are set to ‘Visible’ and resetting the viewport camera or focusing with F doesn’t show anything. I’ve tried restarting UE. Am I doing something wrong, or is it a bug?

but does the mesh are on the component list?

Yes they were. I could select them in the list but then focusing on the selection did nothing.

In the end I created an empty BP and then added the components manually, and that worked fine. No idea why the first method didn’t work though.