I have the lift (this is not a skeletal mesh, but a simple blueprint, actor BP):
All 4 lift’s paws raised by one variable, which I made open to the sequencer (i.e. I can animate this variable and elevate the lift, but it’s not working in Sequencer):
How to improve BP (what should I add in Event Graph) to make this variable work in the sequencer?
I was able to do this animation without variables. In the sequencer I added certain lift’s elements and add Transform tracks. it is simple and clear. everything works, but it took a lot of tracks (4 for each lift’s paws) and not very convenient. Maybe someone already did the animation in the sequencer with variables or can point me to a tutorial?