BP variable default value resets to parent BP variable default value when packaged

hi
The default vale of my gun Projectile class rests to its parent default value JUST when packaging for ios(it works good when i play the game from editor on windows).i ve read about this Very BIG and BASIC issue before , but i found nobody that ve seen this when packaging.does anybody have any idea??

Tanx In Regards
:slight_smile:

i ve tested some ways but no result,i ve set the default value in parent to none still the problem remains.

this also may help :

my parent BP(MyBaseGun) has a variable named ProjectileClass of type MyProjectile.this variable is used in a function named “startfire” in MyBaseGun.

my drived gun BP named MyKolt JUST overrides the default value of this variable(ProjectileClass) to MyProjectile and does not change “startfire” function.

I have the same problem with Class variables all values are from base class. Using 4.8.3