hi
The default vale of my gun Projectile class rests to its parent default value JUST when packaging for ios(it works good when i play the game from editor on windows).i ve read about this Very BIG and BASIC issue before , but i found nobody that ve seen this when packaging.does anybody have any idea??
i ve tested some ways but no result,i ve set the default value in parent to none still the problem remains.
this also may help :
my parent BP(MyBaseGun) has a variable named ProjectileClass of type MyProjectile.this variable is used in a function named “startfire” in MyBaseGun.
my drived gun BP named MyKolt JUST overrides the default value of this variable(ProjectileClass) to MyProjectile and does not change “startfire” function.