BP to check if player in bounds of post processing volume

Hello,

So i am an artist first and dont know too much about blueprint coding. But basically i am trying to change the worlds skylight based on if the player is in the bounds of a certain post processing effect. I am trying to change the skylight intensity when the player goes into an interior area that has a post processing effect inside.

Bonus would be if i could also link it to the blend radius… So what i would like is if i can lower the skylight intensity based on the blend radius so its more gradual and not a sudden switch.

Thank you!

You can just make a blueprint with a collision box the same size as the PP volume. When the player overlaps, change the skylight

To do the fade, you would need to change it to watch the player position on tick and adjust accordingly. ( Quite an expensive operation with skylights, I think, if it’s setup in certain ways ).