Hello,
So i am an artist first and dont know too much about blueprint coding. But basically i am trying to change the worlds skylight based on if the player is in the bounds of a certain post processing effect. I am trying to change the skylight intensity when the player goes into an interior area that has a post processing effect inside.
Bonus would be if i could also link it to the blend radius… So what i would like is if i can lower the skylight intensity based on the blend radius so its more gradual and not a sudden switch.
Thank you!