BP_Third Person game mode object reference is not compatible with variable's object reference

Hey guys im a beginner with unreal engine 5 and im watching some tutorials on making a game and the guy is doing exactly the same but for some reason i cant link the “Character” variable with the character movement component and says “BP_Third Person game mode object reference is not compatible with character object reference”.I tried searching for other cases like this but i have not found a solution .Any assistand is appreciated

Could you show a screenshot of how you’re trying to do it? For example, dropping orphaned nodes may confuse the editor. Generally speaking, drag a wire first and then search for what you need:

This will filter the results and make all choices compatible. Make sure the Context Sensitive in the upper right is ticked.

Hey there, with context sensitive when i drag the wire from the variable “Character” i cant find the “get character movement” but when i disable the context sensitive the “get character movement” appears but i cant link it with the “Character” variable. This is what the guy in the video does but for some reason i cant do it.

Drag a wire from Character and then search. As above, avoid plopping down orphaned nodes.

thats what im trying to do but the “get character movement” doesnt appear.

How did you obtain the Character variable then? What class is it?

Sorry if i get to confuse you im really new to this.As in the photo below I just insert the Cast To BP_ThirdGameMode and click on the red circle, and clicked on promote to variable.

The Game Mode is not a Character so this will always fail. It’s like trying to convert a building into a human.

Cast to character. What is the class of the character that you are using → cast to that.

Yep i see what i did there, thank you

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I’m having this same exact problem. I understand that a building is not a human but could you maybe explain how a human could fix this problem in the unreal engine? please?

Not without seeing what you’re doing and what the plan is.