BP_Spotlight Follow- How to rotate mesh?

I’m trying to replace the spotlight mesh in the BP_Spotlight Follow blueprint from the example content, so that instead of a spotlight it’s an eyeball that follows the player around- it works but the eye is rotated 90" so that the pupil faces the wrong direction. I thought I could rotate the eye component in the blueprint but can’t seem to- is there an easy way to fix this without any blueprint knowledge, or without having to export the mesh, rotate it and re-import it again?

I’m not sure about it, but I assume you can’t rotate it, because it is the Root, so i would consider replacing the root with another Component and adding the Eyeball as a Child to it and then rotate it. Should work. But I’m not sure how you want to use it, so I can’t say what Component you should use. You could use a Scene Component if the Eyeball doesn’t have Physics activated, because if it does, it would just fall, ignoring the relative position. On the other side you could change the BP of the Eyeball and add a Rotate Vector node (by 90°) before it gets the Vector to look at/follow. You would need the Direction Vector and the Eyeballs Transform. Could be easier that chaning the Hierarchy.

Hope this helps you

Lexyth