Well, I’m not sure since I didn’t see this tutorial, yet your script seems pretty simple, so let me try something.
Im my idea, you should just add a little randompicker right before the last node “set static mesh”. Let’s say you want a radom mesh amongst a list of 5 possible ones, then you just create a random int between one and five, plug the result into a “switch on int” node, and set a different static mesh on every possible results.
Sounds good ? try it and let me know if it works unless you have a better answer in the meantime.
Just create an array of your static meshes and do a random int in range of 0-last index and set that to be your selected mesh. If you want to do weighted randoms (50% chance for 1 mesh, 10% chance for another) then that is a different story.
Thanks guys, sorry for the lare reply, I just have seen today… Both of your replies sounds really good to me, I’m gonna try and let you know what happens,