Hello,
In our project, we have a problem with how the sun disk is rendered using the BP_Sky_Sphere engine blueprint. The attached image below is taken from an iPhone7. To be honest, I don’t know if this issue recurred before since in previous games the player never looked up. Now the player can look up and I saw how the sun was distorted. I have almost no leads on how to solve this so if anyone can provide any help with this that would be great.
On a related note that might help, I did enable Light Shaft Bloom on our main stationary directional light. I don’t think light shafts are supported on mobile (so I ended up disabling it completely for now)…correct me if I’m wrong, but I was able to see the light shafts on the iPhone7. However, the light shaft emerging from the sun disk of the Sky BP was fractured much like how the sun disk was distorted. So when looking at the sun, instead of getting a normal sun disk and a normal bloom, I got the effect as if I was looking through a mesh screen at the sun. Then again my post process volume is bound so I guess that’s why I’m not getting a bloom effect from the sun.
Also if it helps, within the bounds of my post process volume, I have vignette, bloom, DoF all enabled.
There doesn’t seem to be any actor between the camera and the sun in the scene that could cause that and I’m not too knowledgeable about blueprint to investigate internally. Any thoughts? Let me know if you need more information!