Cube mapping has been around forever. And what problems are you talking about?
Also the camera should never leave the skysphere during gameplay anyways.
EDIT: here is a simple tutorial on how to create a cube mapped skybox
Cube mapping has been around forever. And what problems are you talking about?
Also the camera should never leave the skysphere during gameplay anyways.
EDIT: here is a simple tutorial on how to create a cube mapped skybox