BP_Sky_Sphere in C++?

Cool, I can make a sphere with flipped normals. But what I’m really trying to figure out is this part:

it doesn’t act like a normal sphere… For example, I can’t see the outside of the sphere, no matter how much I zoom out

It acts like an infinitely large sphere. It doesn’t appear to move, regardless of what the camera does. I can’t figure out how it does that.