[UPDATE: I needed to reparent my game state from GameStateBase to GameState]
Hi, y’all!
- I’m working in BP on a co-op multiplayer game.
- I created a game mode that derives from GameModeBase and that has worked pretty well up until now.
- I was trying to set up functionality for restarting the mission when you fail.
- I heard there was a function called “Restart Game” but it seems to be on GameMode, not GameModeBase
- I tried reparenting my game mode class from GameModeBase to GameMode, but noticed a bunch of actor component classes aren’t calling their BeginPlay on clients.
- When I switch back from GameMode to GameModeBase, the BeginPlay events seem to fire in BP again.
- Is this expected?
- Did I miss a checkbox somewhere?
- Am I approaching the problem wrong?