BP Overlapping Actors Triggering event

I will try to be as specific as I can. I will say I’m fairly new to this so bear with me.

Actor1: Raw burger
Actor 2: Cooker
I want the them to be able to overlap each others trigger boxes and after a fixed amount of time the burger to cook (change texture which I can do). The issue I am having is I don’t understand how to get them to trigger each others overlap. I can do it with the FirstPersonCharacter in the overlapping actors box but that’s not what I want.

The screenshot shows the class filter as the entire Cooker Actor but that’s obviously not going to work as I need it to be the trigger box.
I’m would appreciate the help and sorry if this is really basic.

Assuming they both have collision boxes, then in the cooker just

Ah, well spotted :slight_smile:

I figured it out eventually / am still figuring a few parts out but as it turns out the reason it wasn’t working was because the collision box wasn’t a child of the mesh so therefor every time I moved it to a new location the mesh moved but the collisions stayed where the mesh was spawned.