Could you please add a system to force a property to be reseted on all instance of specific BP?
As a example, you make a door BP with a StaticMesh in it. You put 100 doors in your level. Now it’s time to change the door look by using another mesh, so you update the BP. Sadly all 100 instaces are not updated.
Unless I didn’t find it, you don’t have a way to say, update all instance to reset the SM property to the default one.
As of today, you must go and update all instance to reste the property by using the “yellow revert arrow”