I have an Actor derived BP, with a Box Collision component that I want to use to define a volume of space. In the BP defaults, the Box Collision, which I called “Volume” is left at the default extents of 32,32,32. I place this BP into the world and in the instanced version that I placed, I set the Volume’s extents to the proper size.
The problem is that when I get the extents in BP, it is giving me the static 32,32,32 defaults rather than the actual values from the instance. Even stranger if I do a “watch” on the value, it shows the correct values, but the values getting passed out of the node to the next node are the wrong static ones.